

Just like before, the game targets the hardcore simulator fans, which means that it’s not very friendly with beginners and newcomers. RFactor 2 aims to improve almost everything over the previous entry in the series, including the gameplay, the driving experience and the graphics. More options and a better driving experience rFactor is one of the most critically-acclaimed game in this niche, and you can now enjoy a bit of the second iteration. Not every genre has much to gain from this, but racing games can really provide the fans with an authentic experience thanks to a proper physics engine. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.It’s getting easier and easier to portray a realistic physics engine in video games lately, thanks to powerful CPUs and modern algorithms. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with.

Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states.


ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
